Auckland Maritime Museum | 2009

Concept | Design | Software Development

On the bottom screen, a blueprint view of the yacht is seen. Intuitive controls allow the visitor to dynamically adjust several key aspects of yacht design:

  • Sail: Slider controls the sail area, from small to large
  • Length: Slider controls the overall length of the hull, from short to long
  • Beam: Slider controls the width of the hull, from fine to broad
  • Keel: Slider controls the length and weight of the keel, from shallow & light to deep & heavy

The effect of these parameters and the interaction between them is shown on the top screen with a 3D representation of the yacht. It sails faster or slower, tack more or less smartly, even capsizes or sinks, depending on the state of the design.
The bottom screen shows a graph related to the variables feeding the model to further illustrate the interaction between the various design parameters:

  • Drag: resistance to its motion
  • Buoyancy: gives an indication of how high in the water the yacht will float
  • Stability: how well it resists capsizing forces
  • Manoeuvrability : how quickly it can change sail or tack
  • Power: reflects how well the sails can propel the hull through the water

These statics provide a simplified representation of the forces at work in a form that illuminates the effect of changing each parameter.

Design a Yacht

  • Educational Games
  • Touch-Screens

This component utilizes two displays, one being the control station where the user manipulates the components of the yacht, and a second display is where the user and spectators view the results of design decisions.
On the bottom screen, a blueprint view of the yacht and intuitive controls allow the visitor to dynamically adjust several key aspects of yacht design.